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The Immortal Game

White: the Squad. Black: the Organization.

Adolf AnderssenLionel Kieseritzky

London, 1851

  1. 1. e4 e5. First contact. Both sides take to the streets.
  2. 2. f4 exf4. The Squad leaves a pawn exposed. It's bait, and it gets taken.
  3. 3. Bc4 Qh4+. The Organization strikes back at once: a direct threat to command.
  4. 4. Kf1 b5. Command relocates. From the other side comes an offer.
  5. 5. Bxb5 Nf6. The offer is accepted. Black uses it to deploy.
  6. 6. Nf3 Qh6. First pressure: the black Queen has to fall back.
  7. 7. d3 Nh5. The Squad consolidates. Black looks for a gap on the flank.
  8. 8. Nh4 Qg5. Tailing: the white Knight closes in.
  9. 9. Nf5 c6. An undercover agent on f5, deep in black territory.
  10. 10. g4 Nf6. The Squad advances. The black Knight pulls back.
  11. 11. Rg1 cxb5. First sacrifice: the Bishop is let go. No retreat.
  12. 12. h4 Qg6. The black Queen is hunted.
  13. 13. h5 Qg5. Back again. The net tightens.
  14. 14. Qf3 Ng8. The white Queen enters. Black locks itself in.
  15. 15. Bxf4 Qf6. The bait from move two comes back. The black Queen looks for cover.
  16. 16. Nc3 Bc5. Every reinforcement on the board. Black prepares the counterattack.
  17. 17. Nd5 Qxb2. The Knight advances. The black Queen plunders and targets the Rook on a1.
  18. 18. Bd6 Bxg1. Second sacrifice: the Rook on g1 falls.
  19. 19. e5 Qxa1+. Third sacrifice: the other Rook too. Black gets the material, the Squad the position.
  20. 20. Ke2 Na6. Command moves up under fire. Black seals the exits.
  21. 21. Nxg7+ Kd8. Breach on g7. The boss is on the run.
  22. 22. Qf6+ Nxf6. Last sacrifice: the white Queen gives herself up.
  23. 23. Be7#. Two Knights and a Bishop close every way out. Checkmate.
freenode

The Immortal Game

White: the Squad. Black: the Organization.

Adolf AnderssenLionel Kieseritzky

London, 1851

  1. 1. e4 e5

    First contact. Both sides take to the streets.

  2. 2. f4 exf4

    The Squad leaves a pawn exposed. It's bait, and it gets taken.

  3. 3. Bc4 Qh4+

    The Organization strikes back at once: a direct threat to command.

  4. 4. Kf1 b5

    Command relocates. From the other side comes an offer.

  5. 5. Bxb5 Nf6

    The offer is accepted. Black uses it to deploy.

  6. 6. Nf3 Qh6

    First pressure: the black Queen has to fall back.

  7. 7. d3 Nh5

    The Squad consolidates. Black looks for a gap on the flank.

  8. 8. Nh4 Qg5

    Tailing: the white Knight closes in.

  9. 9. Nf5 c6

    An undercover agent on f5, deep in black territory.

  10. 10. g4 Nf6

    The Squad advances. The black Knight pulls back.

  11. 11. Rg1 cxb5

    First sacrifice: the Bishop is let go. No retreat.

  12. 12. h4 Qg6

    The black Queen is hunted.

  13. 13. h5 Qg5

    Back again. The net tightens.

  14. 14. Qf3 Ng8

    The white Queen enters. Black locks itself in.

  15. 15. Bxf4 Qf6

    The bait from move two comes back. The black Queen looks for cover.

  16. 16. Nc3 Bc5

    Every reinforcement on the board. Black prepares the counterattack.

  17. 17. Nd5 Qxb2

    The Knight advances. The black Queen plunders and targets the Rook on a1.

  18. 18. Bd6 Bxg1

    Second sacrifice: the Rook on g1 falls.

  19. 19. e5 Qxa1+

    Third sacrifice: the other Rook too. Black gets the material, the Squad the position.

  20. 20. Ke2 Na6

    Command moves up under fire. Black seals the exits.

  21. 21. Nxg7+ Kd8

    Breach on g7. The boss is on the run.

  22. 22. Qf6+ Nxf6

    Last sacrifice: the white Queen gives herself up.

  23. 23. Be7#

    Two Knights and a Bishop close every way out. Checkmate.

The boss is taken. 1-0.

The roles in this story are fictional. The game and its players are historical.

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